003 – Space Shooter!

I’m back! Apologies about my previous two shitty posts, which have now been removed.

During my absence, I’ve been rather busy, but in my free time I’ve coded an RSS-based reddit bot in python, I made a simple winforms hangman game, and a Pong game in Unity that may or may not have a few bugs…. (Just kidding, I fixed that part later)

 

I didn’t like Unity2D very much, so I’ve stopped using it. I’ve begun to use Monogame as of a few days ago, and I’m very happy with it so far – It’s intuitive, easy to use, and it’s all through Visual Studio. I’ve begun making a simple Shooter game. Here’s a GIF from a short while back:

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I’ve made some changes since, and I’ll post more about the game in the future if it continues. I finished coding in looping borders (Going through top side of screen loops you to the bottom of the screen, and vice versa) and I plan on making some basic enemy drones next (Along with a health and scoring system).

 

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